It sounds like a lot (and it is), but what makes AirMech stand out is how smooth the controls are. Players will have to quickly build units, deploy units, give orders, fly around, refuel, waveclear, and give commands constantly. Your airmech is an incredible source of waveclear and a transport. A key component of how well you do is your mastery over your airmech. I was very much reminded of a simpler version of Starcraft combined with a MOBA. Even though I couldn't fully understand what I was doing in the beginning, it was apparent that AirMech is a skill-based game. There is constantly a fight to be had somewhere on the map, an objective to be taken. However, the training from the tutorials were actually quite helpful, and in no time I found myself steadily working through the game. When I was first thrown into a match with an AI, I was overwhelmed. You can choose to fly from base to base to transport units as an aircraft, or join the frontlines and transform into a menacing robot to wreak havoc. All the while, mechs are the only air-borne units in the game and are thus powerful. However, if you're losing, it's probably best to build up a strong defense and amass a sizable army before slowly marching forward. Each base gives you income, so you want to capture as many as possible. From patrolling a base to defending, you must strategize how to gain control of the map to crush your opponent. During the game, players will have to micromanage their bases to spend Credits (accrued during the match only) to build units, transport them, and issue commands. Depending on your playstyle and what you wish to achieve, the nine units you bring will differ from match to match. If you have fifty units, you will still only be able to bring in nine for the match. These units are like your arsenal of weapons. Players choose nine army units prior to the battle, ranging from tanks to mechanized infantry. These minion troops will just die against enemy bases, unless supported by army units. The gameplay is similar to MOBAs, where there are minion-like soldiers that march out from your home base to capture the nearest neutral or opposing base. Players can also pick from a variety of pilots (with different in-game bonuses), and the units with which they wish to enter the field. Currently, there are nine mechs to choose from. Completion of the challenges also results in a ton of experience and Kudos (in-game currency), which you will need to purchase new mechs from the shop. The challenges teach you about basic strategy, controls, and game objectives to help you become accustomed to the frantic arena of AirMech. I would recommend going through the tutorial, as it is pretty solid. Players are given fifteen challenges to complete. The game starts off with an optional tutorial.
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